Realistic implementation of radiation physics for a virtual reality game – UROP Spring Symposium 2021

Realistic implementation of radiation physics for a virtual reality game

Aiden Sable

Aiden Sable

Pronouns: he, him, his

Research Mentor(s): Kimberlee Kearfott, Professor
Research Mentor School/College/Department: Nuclear Engineering and Radiological Sciences/Biomedical Engineering, College of Engineering
Presentation Date: Thursday, April 22, 2021
Session: Session 2 (11am – 11:50am)
Breakout Room: Room 16
Presenter: 4

Event Link

Abstract

Currently, providing hands-on, educational radiation health physics experience to those unfamiliar with the field is difficult due to financial and safety constraints. To create an engaging and more accessible way to teach radiation and health physics principles, we designed and developed a virtual reality video game that realistically implemented radiation sources, shields, and detectors. How the radiation physics was implemented into the virtual reality game while balancing the accuracy of the physics and the game’s performance is discussed. In particular, the approach to the problem, the associated scripts developed to simulate the physics, and how this code was implemented into the virtual reality game in the Unity game development platform are emphasized. We aim to educate people by accurately portraying the physics in an accessible, captivating, and memorable way. With the VR game, we are able to provide interactive demonstrations of radiation principles such as geometric attenuation, shielding, and dose. Further, we provide exposure to using detectors and dosimeters for health physics applications.

Authors: Aiden Sable, Xinyi (Angel) Zheng, Daniel Calco, Nikita Abbaraju, Braden Saltus, Kimberlee Kearfott
Research Method: Computer Programming

lsa logoum logo