Creation of an asset library for a fully-immersive virtual reality environment for teaching radiation protection and detection – UROP Spring Symposium 2023

Creation of an asset library for a fully-immersive virtual reality environment for teaching radiation protection and detection

Hadi Elghoul

Hadi Elghoul photo

Pronouns: He/him

Research Mentor(s): Kimberlee Kearfott
Research Mentor School/College/Department: NERS/BME / Engineering
Program: UROPF
Session: Session 2 (10:00am – 10:50am)
Authors:

Abstract

Realistic radiation physics was previously implemented in a fully-immersive virtual reality (VR) environment as part of a game, DoseBusters, designed to teach radiation physics and protection to the public. DoseBusters utilizes the Unity game engine for an Oculus Quest. Early versions of DoseBusters had open-source models of objects, called assets, which contained high polygon counts. This rendered the game unplayable due to the decreased frame rates. VR assets often encountered in radiation environments were also non-existent. Using the 3D modeling software Blender, a library of assets is being created to enable and enhance gameplay. The first scene, a tutorial room, is used to orient the player to game operations while teaching them about the basics of radiation and lab safety. This simulated laboratory environment requires counter-tops, file cabinets, safety goggles, lab coats, eye-washing sinks, an automated external defibrillator, lamps, first-aid kit, stools and chairs, computers, latex gloves, white-boards, clocks, stop-watches, oscilloscopes, soldering, and electronics stations. Radiation detectors of different types, dosimeters, radioactive sources, lead pigs, and large shields are some of the essential radiation-specific assets. Signage and instructional posters are also being developed. Some of these assets will also have user-interactive features that can be used to increase player engagement. The current status of the DoseBusters asset library will be presented. The DoseBusters tutorial room with its assets, when completed, should provide an engaging learning environment for teaching people about radiation detection and laboratory safety without the need for an actual physical laboratory environment. Future Dosebusters work is to include coding of more realistic radiation detector physics and radiation interactions, and the creation of higher game levels involving problems in radiation protection.

Engineering

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