Luke Baron
Research Mentor(s): Kimberlee Kearfott
Mentor Department: NERS/BME
Authors: Luke Baron, Jackson Eggerd, Kimberlee Kearfott
Session: Session 4 (1:00pm – 1:50pm)
Presentation Type: Poster 15
Abstract
DoseBusters is a full immersive virtual reality game being developed to teach the principles of radiation detection and protection. This project builds on existing DoseBusters environments for shielding practice by adding a gamified process, in which the user must adequately set up shielding in a room containing radioactive sources. Each room consists of a procedurally generated maze containing radiation sources (in random locations throughout the maze), radiation shields, and radiation detectors. The user first investigates a room by moving through it with radiation detectors and noting dose rates. Radiation shields are then placed within the room. This must be completed within a limited time window. After that, the user re-enters the room with the placed shields and traverses it. A score is assigned based on their integrated dose. If they experience too much radiation, they must retry the maze, being able to move shields and navigate through again. If they succeed by correctly setting up protections from the radiation sources, they can continue to a new room. The application is created using the game engine Unity with specialized assets constructed using the 3D modeling software Blender.




