Cultural Cybernetics: Merging Artisanal Tradition with Digital Fabrication – UROP Spring Symposium 2021

Cultural Cybernetics: Merging Artisanal Tradition with Digital Fabrication

Janice Liu

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Pronouns: she/her/hers

Research Mentor(s): Ron Eglash, Professor
Research Mentor School/College/Department: School of Information,
Presentation Date: Thursday, April 22, 2021
Session: Session 3 (1pm-1:50pm)
Breakout Room: Room 16
Presenter: 5

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Abstract

Despite outlawing segregation in 1964, America is still a country that continues to struggle with equality. Minority groups are given unjustified stereotypes, putting them at a significant disadvantage in our society. This study attempts to spread awareness to Charles Darwin’s impact on the abolitionist movement through an adventure map game targeted at current students. The high school students would divide into two groups, with one group obtaining the information through a lecture format and a second group learning through the interactive game. Afterward, both groups are provided with the same assessment, determining whether technology is an effective learning technique. Through our findings, students would absorb more of the content when they are engaged in an interactive activity rather than being lectured. From such evidence, technological programs can be applied in future educational settings, ensuring a less divided society for upcoming generations. With a thorough understanding of various minority cultures, they can carry this idea onto their children, creating a snowball effect.

Authors: Janice Liu
Research Method: Computer Programming

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