Course References

Course References

Some Reference Collections at the University of Michigan’s Kelsey Museum of Archaeology (KMA) and the University of Michigan Museum of Art (UMMA):

  • Pearls of Wisdom

Visit the exhibition webpage and see the exhibition publication—catalog.

  • City in the Desert, Revisited

See the publication.

  • The Art and Science of Healing

Visit the exhibition webpage.

  • Less than Perfect

Visit the exhibition webpage.

  • Early Islamic Inscribed Textiles

Visit the exhibition webpage.

  • Byzantium: Collections and Expeditions

Visit the exhibition webpage.

  • Leisure and Luxury in the Age of Nero

Visit the exhibition webpage.

  • University of Michigan Museum of Art (UMMA)

Search the collection.

Some Reference Books:

  • Chapman, Adam. Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. New York: Routledge, 2016.

  • Draycott, Jane, ed. Women in Historical and Archaeological Video Games. Berlin: De Gruyter Oldenbourg, 2022.

  • Elliott, Andrew B. R. Playing with the Past: Digital Games and the Simulation of History. Edited by Matthew Kapell. New York: Bloomsbury Academic, 2013.

  • Houghton, Robert, ed. Playing the Crusades: Engaging the Crusades, Volume Five. London: Routledge, 2021.

  • Kline, Daniel T., ed. Digital Gaming Re-Imagines the Middle Ages. New York: Routledge, 2014.

  • Lünen, Alexander von, Katherine J. Lewis, Benjamin Litherland, and P. H. Cullum, eds. Historia Ludens The Playing Historian. New York: Routledge, 2020.

  • Paul, Christopher A. Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play. New York: Routledge, 2012.

  • Pugh, Tison, and Angela Jane Weisl. Medievalisms: Making the Past in the Present. London: Routledge, 2012.

  • Simmons, Clare A., ed. Medievalism and the Quest for the Real Middle Ages. London: Routledge, 2001.

  • Wainwright, A. Martin. Virtual History: How Videogames Portray the Past. London: Routledge, 2019.

  • Wolf, Mark J.P., and Bernard Perron, eds. The Routledge Companion to Video Game Studies. 2nd edition. New York: Routledge, 2023.

  • Young, Helen, and Kavita Mudan Finn. Global Medievalism in Popular Culture: An Introduction. Cambridge: Cambridge University Press, 2022.
  • You do not have to buy these reference books, and there is no required textbook for this course. You can find these in the UM libraries, or simply ask me (happy to share these sources with you) if you want to use them.
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